Farming Simulator 22 Review | Time To Upgrade?

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The Farming Simulator series has been around since about 2008 and since then it’s gone from being a fairly arcadey farming game with janky controls and simple game mechanics, and turned into what I would call a proper realistic simulation of farming with multiple ways to play and seemingly endless new things to try and a skilled modding community that never seems to stop pumping out new content for free.

If you’ve played one of the older versions of the game before then you might have already noticed that there’s never any huge changes between each new game, but the relatively small changes we do get are usually really worth the money and Farming Simulator 22 is no exception.

Just like the previous games the goal of the game is to basically operate and grow your own farm and try to turn a profit by investing in new fields and new vehicles, taking care of your livestock and doing all the necessary ground work to keep your crop yields up such as cultivating and getting rid of the weeds, and the whole thing is basically a farming sandbox where you’re free to play it pretty much any way you like without anybody telling you what to do.

What makes FS22 stand out though are the relatively small but very noticeable quality of life improvements that make me feel like for the first time I don’t need to download hundreds of mods to make the game feel good, and the whole experience feels more authentic and weighted, and nothing stands out more than the vastly improved vehicle sound effects and keyboard controls, something that’s been a bit lacking over the years.

Now as I drive each of the 3 base maps, one american and 2 european, everything feels less twitchy thanks to the slower response time of the wheels, and you can hear the creeking and bashing of the wheels as you drive along the road or an even surface. Plus previously silent things like feeling trees now have sound, which sounds utterly ridiculous when you say it like that since it’s such a simple thing you’d already expect to exist, but because of the physics based nature of the game I can imagine it actually took some figuring out to pull off and it works really well.

Now all that’s not to say the driving is perfectly realistic now because that’s just not true. We’re still talking about Farming Simulator here so the handling at high speeds is still spazzy and unpredictable, and it’s still entirely possible to launch a quad bike across the map if you build up enough speed, and equally likely to get it stuck in a fence on the other side, but it’s definitely a big improvement at least.

As for new content they added vineyards so you can grow grapes and olives, a much nicer shop that lets you preview each vehicle and customize it in real time before you buy it and manual gears on every vehicle which you can toggle on and off in the options.

You also now have to keep an eye out for stones appearing on your field which can be removed using a new stone remover tool.

*PC Specifications*
Operating System – Windows 11
CPU – Intel i7 8700k 3.7ghz
GFX – Nvidia RTX 3070
Memory – 32gb DDR4 (4 x 8gb)
Game is installed on an SSD

#farmingsimulator22

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4 COMMENTS

  1. Good review. The stone removal is indeed annoying way to many stones. The engine sounds are better. But I really hoped they would add ground physics, like when it’s raining you make deep tracks.

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