Universal Autoload | Mod Review | Farming Simulator 22

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Download Mod –

Adding Universal Autoload to a Mod trailer –

Autoloading specialisation for flatbed trailers. This automatically modifies the actual base game trailers, and will be applied to any new or existing trailers on your farm. Please see the README file for instructions on adding to your own mod trailers or pallets.

Features:
– Loads any compatible pallet/container types (see list below)
– Installed automatically on any compatible trailers (see list below)
– Load and Unload by selected material or container type
– Can also restrict loading to full pallets only
– Select ‘ALL’ to load mixed types in sequence
– Mixed pallets are loaded in size order for best packing efficiency
– Can interact with trailers when player is on foot (even when not attached to a vehicle)

Special Features for ‘KRONE Trailer Profi Liner’
– Load/Unload only available on the side that curtain is open
– Rear loading directly from forklift
– Rear door and curtain can be opened and closed by player on foot

Configured for the following container types:
– BigBags
– BigBag Pallets
– Euro Pallets
– IBC Liquid Tanks
– Square Bales
– Potato Boxes (requires mod: Seed Potato Pack)

Configured for the following trailers:
– Brantner DD 24073/2 XXL (bale trailer)
– Bremer Transportwagen TP 500 S
– BÖCKMANN MH-AL 4320/35
– Demco Steel Drop Deck
– Farmtech DPW 1800 (standard)
– Fliegl DTS 5.9
– KRONE Trailer Profi Liner
– Kröger PWO 24 (standard)
– LODE KING Renown Drop Deck
– Welger DK 115 (bale trailer)

Configured for the following vehicles:
– Lizard Pickup 1986
– Lizard Pickup 2017
– Mahindra Retriever
– JohnDeer XUV865M

Game Farming Simulator 22
Manufacturer None
Category Gameplay
Author loki_79
Size 58 KB
Version 1.0.0.0
Released 11.04.2022
Platform PC/MAC

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Giants Software
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– Farming Simulator 22 (PC) –
– Farming Simulator 22 (PC-Download) –
– Farming Simulator 22 Season Pass (PC) –
– Farming Simulator 22 Antonio Carraro DLC –
– Farming Simulator 22 GIANTS Bonus Bundle –
– Farming Simulator 22 SADDLE TRAC Pack –
– Modding Tutorials 5.0 –

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– Elgato Wave 3 USB Mic –
– Elgato Stream Deck –
– Logitech G Farm Sim Vehicle Side Panel –
– Thrustmaster T300 RS (Wheel and T3PA pedals) –
– Cooler Master MH-752 MH752 Gaming Headset With Virtual 7.1 Surround Sound –
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– ELECOM 2.4GHz Wireless Finger-operated Large size Trackball Mouse 8-Button Function with Smooth Tracking –
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29 COMMENTS

  1. this seems to conflict with base game autoload??? or I don't know what… some trailers have operating position and transporting position, i can load em but not unload em?? anyone else have an issue like this and isolated the problem?

  2. Nice mod but still….. Can you tell me why palletautoloader specialization mod does not work anymore? Non of my autoload trailer or other autoload equipment can use autoload anymore. After the latest update from Giants.

  3. This is great for mixing items. The only problem is that it seems to require a manual trigger to pick up from the ground. That makes field collection of bales with Courseplay a non-starter. In fact, neither Universal Autoload or Pallet Autoload specialization will give a percentage of the load. Everything defaults to 100% the second you pick up one thing. Courseplay uses the percentage amount in the trailer to trigger autodrive to take over and deliver the load to the barn. If you are collecting bales, this is critical. By skipping the percentage calculation, these autoload mods don't allow Courseplay to trigger Autodrive when they are full in the field collecting bales. They will just run around in the field will a full load… trying to collect more.

  4. The "F1 Help Menu" is one of the worst, if not.. THE worst UI's I've ever seen in a "modern" game. There are too many quality mods that depend on this atrocity that are skipped over because Giants can't be bothered with unsexy programming stuff to make their game better. If they don't get wise, and give their modders a platform to work with, than people aren't going to make free mods for them anymore. I'm betting a substantial chunk of their revenue is indirectly gained by a healthy mod presence, much like Skyrim or KSP. Once the modders, stop modding… Giant's free ride is over.

  5. Anyone know if you can set the load to keep loading? For example, at my sugar production, it loads the 5 pallets outside, straps them down, 5 more spawn out of the building because its backed up. Currently i need to unload then load again over and over to keep pulling them. Just curious, other than that, Mod is fantastic!

  6. The issue I have with this mod, is that for Big Bag Pallets, it only loads like 6, and leaves so much space empty. They are added in a row, spread out a lot. Instead of side by side. For Hay/Straw Bales it is nicely grouped together and I can take way more.

  7. Why am I not getting any keybindings when using this mod? I have this mod as the only mod in the mod folder and load a new game and there are no keybindings for the mod? Am I doing something wrong or am I not understanding mods and keybindings? I would have thought that default keybindings would be part of any mod.

  8. Insane mod. Thanksfully to this mod, i deleted all other autoload mods and autoload pallet specialization and cleaned my mods folder a bit, because this is all in one. Great work, 10/10

  9. Hi FK. I have been using both types of AL as I feel they compliment each other with different capabilities for different situations. The UAL has some limitations which are a bit annoying such as needing to be stationary and having to turn it back on after every loading whilst the PAL cannot split pallet or fill types but you can leave it turned on next to a factory and it will just scoop those pallets up whilst I am out driving a tractor. Each autoloader fills the "gaps" in the other one. The UAL has been a bit sketchy at times, will pick up a load and then not detect the pallets on the next load. The real appeal of this mod is ease of installation in other equipment. PAL can be a bit of a nightmare to install

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