Stevie Production Pack 1 | Mod Review | Farming Simulator 22


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Stevie has released his first production pack. As I said in the Stevie ElmCreek edit video I didn’t expect his production stuff to be to far behind and I was not wrong. This pack brings us 8 different production buildings from a Silage fermenter, Grass dryer, TMR mixer, Pigfood mixer, Manure factory, Seed, Solid fertilizer and lime plant.

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  1. I don't know for sure, but it looks like one recipe for realism and one to knock out some quick products. If you are on PC you can adjust the cyclesPerHour="??" to suit your gameplay style, in the pigFood.xml or (production name).xml. Side note, once the materials are deposited in the production facility they cannot be piped back out, it gets mixed on the way in and cannot be separated, the only output is the fished product, and you can't put the finished product back in either, not complaining this is just how it works. If you want to edit xml, unzip to FS22_ProductionPack1ByStevie folder, delete the original zip file, then you can edit and save file.

  2. I'll be honest, Stevie has been a staple in my mod folder since FS17. I can't wait for some of his maps once Giants get things figured out and fixed up. Added this pack earlier this morning, so far so good. Still planning out how to feed some of these beasts.

  3. I'm loving all the packs Stevie has been bringing out but this one has been the best! def gonna be using them lots aside from the lime, seed n manure ones. I did change the tmr one so it uses hay otherwise there's no use for the drier. Thanks for taking the time to review them!

  4. How in the world do people use the auto load mod I've installed it like 100 times I see people loading eggs and all sorts of things and yeah I'm on pc lol 😆 I got the latest ver.. please help sir 🙏 thank you

  5. I like the idea of production but it seems like a lot of mods over do it a bit, at the cost of realism. I try to play a realistic game and favor mods that add realism. These are too much, too fast, for my taste. The pig food one seems almost useful since, you can't balance your own inputs when you feed the pigs as you could in older games, but I would like it to take the same proportions as the base feed. Since, it is just mixing of food it would not be realism breaking to process a lot of food quickly.

  6. And I just got the other TMR factory edited last night. But I really like Stevie's TMR and Lime factory. They will fit my farm perfectly.
    Thanks for another great New and Noteworthy


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