Power Tools Mod Review | Farming Simulator 22


PC players rejoice as the return of an easy way to turn on and off super strength is here as well as a few other handy tools like flight mode, hud hider and easily add and subtract money.

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With the Power Tools you have quick and easy access to some “quality of life” features. Especially useful if you are a modder or do mod reviews.

Using a single key/button (configurable, default F12) you activate the Power Tools menu. From there you can quikly navigate to the different functions without the need for a mouse or navigating through multiple menus.

– Fill vehicle
– Add/remove money to your farm
– Quickly exit current game and go to the main menu (or restart the savegame, see below)
– Toggle “Flight mode” (then use J to activate flight mode and Q/E to ascend/descend in the air)
– Toggle HUD/interface on/off
– Toggle “Super strength” mode

– To reset your money (or set to a specific amount) use ‘=’ as a prefix, e.g. ‘=100’ would set your bank account to 100
– If you choose the “Exit to menu” option when also have started the game with the ‘-restart -autoStartSavegameId 1’ startup flags, the game will automagically restart your savegame
– You also have the console command ‘ee’ to exit the game (to main menu)
Game Farming Simulator 22
Manufacturer RAV-TEC
Category Miscellaneous
Author w33zl
Size 23 KB
Released 30.11.2021
Platform PC/MAC

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  1. Best reason I found for the add/remove money is, I disagree contracts require my own investment in seed/fertilizer to use on somebody else's farm. To me, it isn't logical. A guy owns a farm, but doesn't have the time to work his land so he contracts out help. Ok, that's fine. You'll pay how much? But I'm fronting the seed? I feel like contract negotiating would be in order at that point.

    I reimburse myself the seed/fertilizer costs. Tools that allow for add/remove are fantastic for me.

  2. I was thinking if i download this power tools mod and i notice i would have to hit F12, if that is right then wouldn't Steam take a screenshot every time as well? Unless it can be changed in keybindings.

  3. It's a nice and handy mod. But it crashes my game (FS22 not the save) when I exit to main menu. I removed all other mods to be sure. Very strange. It does not affect when I play. Then everything is acting normal. Only when I exit the save. Either via the menu or via the exit to menu in power tool.

  4. Since I can't sell silage bales at the Erlengrat biogas plant, I guess I'll edit my money to make up the loss. I wish someone would acknowledge this problem, and explain if it is a bug. (i can sell a couple bales in the bin, but not at the unload icon)

  5. One reason he named it Power Tools is because he couldn't name it Easy Dev Controls could he, because he would then be admitting he stole the idea and scripting without giving the original author any credit. Very bad for real modders, such a shame.

  6. This is useful for me. I almost always have a test game for trying out new equipment and ideas without messing up my save, the first thing I do if give myself money…I am sure you do the same in all your how to videos. Flying around would be handy when trying a new map, and while you can do that with the console this is easier.

    Even just yesterday with out the mod I accidentally leased something I meant to buy, so I had to go into the game files and credit the money to lease and then buy the thing, this mod would have saved a lot of time there. 🙂

  7. In the money side of the mod, you don't need to add or subtract everytime. If you put = and then an amount, that's the amount in your account. So u could set up your farm with a few million, then hit =10000, then that's what you've got. It's a bit quicker, that's all.
    Great video as always FK 👍

  8. I noticed I had other super strenght mods in my folder at the time I installed Power Tool. What happened was I would float, go throught the floor of the map, etc. Just an FYI.


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