“HAUT-BEYLERON” FS22 EARLY CONSOLE MAP TOUR! Farming Simulator 22 (Review) PS5.

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REFLECTIVE BEACONS! “HAUT-BEYLERON” FS22 EARLY CONSOLE MAP TOUR! Farming Simulator 22 (Review) PS5. Map by: GIANTS Software. New to Console! GIANTS Software. What do you start with on New Farmer? What do you start with in Farm Manager and Start from Scratch modes? How many slots does it use? What features stand out? All these questions and more, answered with me… MrSealyp.

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39 COMMENTS

  1. hahehaheha eez bwatiful franche map wee, peerfact fur zee champagnear ; yes a lovely map have been thinking of having this as my third project as i started with Elm Creek then installed Calmsden which i play as a multiplayer map but this is so picturesque and looks easy to blend fields together to make large cereal crop land and small to medium which are perfect for champagne vineyards, however two points i would like to point out, reflective beacons aren't selectable on last gen consoles at the moment and NO, NO, NO kids NEVER walk on the rail road tracks NEVER; yet again thanks for a great map review keep em coming

  2. there should be mods for clothes and looks as well
    everybody so busy makin mods for tractors and stuff they forget new add ons for new game modes and yea i know its about farming anyway
    just a thought
    that way we can all be unique

  3. Great work from Giants. There are some minor things but it's impossible to keep everybody happy. This game is just awesome !!! Can't wait for the first mods to arrive. 👍🏻😎

  4. Again I haven't been able to confirm this but, Giants editor software is suppose to ship on the 22nd. If so we should start having mods sooner than later. 82 did a livestream on Saturday working on new versions and attachments for the TLX and there's other modders announcing mods near ready for 22.

  5. Not sure if Mr SealyP has mentioned it yet but, when using the service/customize trigger, unlike on fs19 where you have to disconnect your equipment and put one specific piece in the trigger to use it. On fs22 when using the service trigger, you dont have to disconnect everything. You can drive your tractor, weight, and other implements on the trigger and activate it. It will bring a scrollable list to service or customize your equipment. Also, it's rumored that modders that have brand labeled their mods will no longer be able to put their labels on the equipment. Instead they'll have to put "Lizard" on them. Brand labels like 82 Studio's TLX will now be labeled "Lizard". Damn

  6. I have to admit, the game looks and functions (according to the hours of gameplay I've) better than I thought. The AI system is kinda buggy on console (as shown on Mr SealyP's walkthrough video) and I've seen some strange sky animations (on Farmer Klein's video, PC version) but I haven't seen anything game breaking yet. But then again I still haven't seen any gameplay for productions on console yet. FS Club has hours of gameplay showing tons of features for PC including productions. Can't wait to see what modders do with this game, I'm very excited!

  7. That is a great looking map can’t wait to see what the top map moders will turn out now. Giants have done a great job. Great map tour as always Mr P.

  8. My hope regarding stones and rocks are a gradual scale of amount. If you fell trees in forest and want to plough up a field then you have plenty of all sizes. Making arable of grassland/pasture a bit less big boulders and then In other end of scale are the old field farmed for centuries with nearly no rocks. Here I come with my Finnish Kivi-Pekka stone picker-upper! 😀 Please Giants!!!

  9. Hi Mr Sealyp thank you for the map tours great job as usual, looking forward to the more in depth how to vids. So far it looks to me that Giants have pulled it off and done a fantastic job can’t wait until it’s released on Monday. 👍

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