FS22 | HAUT-BEYLERON | #4 | READY PLAYER ONE! | Farming Simulator 22 PS5 Let’s Play.

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QUITE A SURPRISE!! FS22 | HAUT-BEYLERON | #4 | READY PLAYER ONE! | Farming Simulator 22 PS5 Let’s Play. Map by: GIANTS Software. It’s early October and my corn field is ready to harvest. I’m trying to utilise workers a bit more for transport and delivery. Checking out our woodland reveals a surprise! I buy some new gear and do a large-ish corn contract too.

Seasonal Growth is ON.
Weeds are OFF.
Normal economy?
2 day months.

Music (if used) is from YouTube and Sharefactory’s free libraries. Stellar Wind By: Unicorn Heads (YouTube Library)

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33 COMMENTS

  1. MrSealyp, I have found, that when using ai worker to go point a to point b and if the gameplay has lots of frame drops afterwards, I have found that the ai worker is totally confused, and sucks up any and all system power headroom in protest..

  2. Hi Mr. Sealy. I was pointed I your direction with PS4 FS 22 question. In regards to the equipment & building slots we console players are held to.
    1] are the equipment & buildings slots counted together or separately?

    2) If we sell or return a lease item is that slot for that item given back to us or does it always g.j oes against us & can never get that slot space back ? My thinking if you sell or item or building that's been taken up a slot or returned a lease vehicle we should be able to get back that slot to be used for whatever else we get.

  3. Haha, you seem obsessed by collectibles now. 🙂 Its ok, it an effect on this map due to each one being $50k. I much prefer Elm Creeks implementation, $1k per collectible, 10 groups of 10, $100k bonus for completing a group. This way, its pointless to spend time trying to get them all – just search when you can and at some random point, you get a very very nice $100k payment – 10 times.

  4. The contract harvest bonus is 25% of the crop, requiring you to give 75% to the sellpoint. Its always been this way, even in FS19. When the contract is for the train, it has been much less, but that is the bug Giants says to enjoy while it lasts.

  5. Great Episode MrSealyp.i am a pc player I started playing FS19 about 2 months before FS22. I was mesmerised by auto drive and courseplay, I have spent all my time on FS22 just running around fields doing contracts with no thought to an end. Having watched this series so far, I now understand how to play this game, thank you so much for your time and patience. Keep up the good work.

  6. With the fertilizer that you got, you could get the extra tank. I like the other fertilizer sprayer that just hangs off the tractor, because of the turn radius. With everything so close to the fields. The extra tank will help as a weight when filled.

  7. Hello, I've been following your channel for a while, and I really like what you do. Here are some tips and tricks I found related to this episode;

    1) the contracts, Giant has corrected the contracts but if your save dates from before the patch, you must purposely fail so that the replaces them with new ones.

    2) The vehicle does not move or stops due to an unreachable destination, This is because of a fixed obstacle, so to speak, in this case you wanted to go to the other side of the railway, if you place your crossing point before the railway, it should work.

    3) collectibles, Giant has added a console command to see all collectibles on the map, I let you decide if you want to use it or not, I'm sure there are videos on the internet, but I not use it.

    So continue the good work you are doing and, I wish you the community and, Madam and Mr. SealyP, a very fruitful year.

  8. MrSealyp
    Nice video again.
    I followed a worker on Elmcreek and he/she even stopped at the railway crossing when the train was coming. When the barriers opend and the lights went off he/she continueded the job.

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